![]() ![]() Like last week’s HighFleet, it’s big on a diagetic interface, but as with that game, sensible concessions are made when it comes to the action sections. Practically, all you have to do is turn on the switches, look through the binoculars and turn off the screens you are not using because you are energy conscious and then forget who is doing what when you need them again, because you are also an idiot. Of course, you control a carrier, with the freedom to attack wherever and whenever you want. Two automated carriers sat down to sink each other by directing land and aircraft, and between them are dozens of islands, each defended by AI vehicles and towers that are hostile to both carriers, and each home to a base that, if they captured, can produce replacement cars, weapons and equipment. The idea is compelling enough that it is frustrating that it has been so rarely visited since the 1988 original. But I think this falls a little too short of the potential as a simple game to win me over. But after playing it for several days, I’m still nowhere near an expert. A good part of the satisfaction comes from mastering all the parts, both discreetly and in combination. The concept itself depends on there being a lot to deal with, and much of the challenge comes from having to deal with it. With this, you too are now capable of making your co-op crew disregard all the effort you put into running their logistics, because they don’t have to wait for deliveries anymore, complain why the barge is always parked so close, and why the logistics map looks like this.This strategy battle game has a lot of potential for co-op, but single player makes you spin a few many plates (and maps and vehicles) to make it very enjoyable. The sweetspot would be 2-3 barges per “low traffic island”, where you do not produce items often, in addition to a barge for each 1-2 high priority islands, and if preferred, a barge buddy. Most of this strategy also relies on enough produced barges for the nework. ![]() Any newly conquered islands should be used to produce anything you want right away with the tips above, and only integrated into the basic network once you are too far away from it, or you are not gonna need time-critical resupplys from it anymore. Mostly those you still have in sufficient stock on the carrier. The best way to utilize all of the parts mentioned in the guide, is to use the basic setup for unimportant, non-critical assets. However, even with all of these tips, you probably dont want to spend all day in you logi screen. Once at the next island, or at least close, call it in again with a small order, and cancel it after you see it has set course towards you. You can leave a barge close to you, while you capture an island, and afterwards transfer quickly produced goods withou timeloss. Now, should you produce resources, you can send them directly from the island to you, instead of to the warehouse.Ģ: Take a companion for the long ride. cut all inter-island connections that production facility has, then connect the barge only to that island. This opens up the possibility of at least these two options:ġ: Leave the Barge at a frontline island, from which you want to be resupplied directly. Once they are en-route, simply cut all their green lines, and they will stay at the island you sent them to, or in the water next to where they resupplied you… sad, cold and alone in the vast emptiness you abandon them in. Just leave the barges at their previously designated target, indicated by the white line. Tired of barges not being there when you need them? Fear not, for the solution is easy: this can also be used to set multiple barges on course to your carrier, straight from the production islands. After a delivery is scheduled,loaded, and the white barge path to the carrier visible, you can disconnect the island at any time, without impact on the delivery of this order. Plan ahead, and this can greatly impact how fast your conquest moves forward. This will prevent unwanted deliveries, and long wait times for important supplies. This is the easiest to learn, since it only involves not connecting the supply island to your carrier, until you have placed a complete order. There are a few tricks in the current logistics system, that only those who explored it know well. ![]()
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